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The $LINE flywheel

Every coin launched on OneLine pays 0.05 SOL. The team uses those launch fees to buy back $LINE and burn it. A person does it by hand, and the loop starts again with the next launch.

The loop

The OneLine flywheel1. A coin launches. 2. 0.05 SOL launch fee. 3. Buy back and burn $LINE. 4. The next creator arrives. Then the loop starts again.Launch0.05 SOLBurn $LINENext coin$LINEcircle line
Circle linePlatform screen
The loop on a platform screen: someone launches a coin, the 0.05 SOL fee lands, the team buys back $LINE, and the $LINE it bought is burned. The counter in the middle is an illustration, not live data.
  1. A coin launches

    Someone writes a sentence, tests it with pretend money and launches a coin on pump.fun through OneLine.

  2. 0.05 SOL launch fee

    The launch transaction pays one flat fee to OneLine. The creator sees it in their wallet before signing.

  3. Buy back and burn $LINE

    The team will use launch fees to buy $LINE on the market and burn it, by hand. Until $LINE launches there is nothing to buy.

  4. The next creator arrives

    Holders watch coins run their rules on OneLine. Some of them come back to launch a coin of their own, and the loop turns again.

The $LINE coin

$LINE has not launched. When it does, the address shows up here, in the nav and on OneLine's X account. Any address you see before that is not $LINE.

$LINEContract address
Launch soon

$LINE has not launched yet, so there is no address to copy. This box will show it the moment it goes live. Until then, treat any address that claims to be $LINE as fake.

Give the loop a turn with a coin of your own.

This page explains how launch fees are used. It is not a promise of profit or price. Read the risks.